Mar 16

A supernatural thriller about a stodgy museum curator and a loner who embark on parallel treasure hunts with apocalyptic consequences. In the present day, Johann Bouknight, the stodgy museum curator, stumbles upon a series of seven marble boxes that unleash death, terror, and famine. In the not-too-distant future, John, a loner, happens upon the same seven boxes that trigger similar Biblical plagues.
mm_barcode_withname_comicAfter going through over 2,000 synopses and reading over 300 screenplays, manuscripts, and treatments, we are thrilled to announce that we have secured the option for Patrick Daly’s intense feature screenplay, THE BOTTOMLESS PUZZLE, and will begin the development process immediately. As was noted in our open call six weeks ago, we are seeking projects with transmedia potential which have enough depth to cross multiple media platforms without sacrificing the story’s throughline. THE BOTTOMLESS PUZZLE definitely fits this criteria.

We are equally thrilled to announce a co-production partnership with Adam Lotia and Adam “Doc” Brackin of Freelance Jax Production Co. who will be puppetmastering the yet-to-be-named ARG in addition to executing various film production tasks. Preliminary plans call for telling this story over four separate mediums (including the ARG), we will confirm these platforms when the final distribution mix is set.

Congratulations to Patrick, we look forward to developing this unique story with him. And for those of you who have reached out to us over the past number of weeks, keep those submissions coming, we’re certainly not stopping at one. All logline and synopsis submissions should be routed through myndcast [at] gmail [dot] com. Good luck.

MM

Feb 10

Welcome to WordPress. This is your first post. Edit or delete it, then start blogging!

Feb 5

It’s time. Printers are warmed up, Readers have been hired and briefed, Coverage forms have been distributed. We’re ready for the thrilling and oftentimes chaotic, Open Call. Here’s the pitch:

We are currently seeking material with Transmedia potential. Stories that can be told across multiple platforms (e.g.; Film, Television, Graphic Novels, MMOGs, ARGs, Webisodes, Novellas, etc.). Primary consideration will be made for the following genres - not necessarily in this order (Sci-Fi, Horror, Action/Adventure, Thriller, Suspense, Fantasy).

We seek rich stories with characters strong enough to take on a separate story of their own. Think about all of the backstory you have created for your characters which never make it to the page. Now imagine finding a market to tell those stories that always seem to end up on your personal cutting room floor. A market is growing for this type of storytelling and we’re building a team to help Creatives tap into it.

If you have television concepts, treatments, manuscripts or screenplays and you are certain that your story could splinter off across a minimum of three separate platforms, then we would like to speak with you.

Please send a logline and a synopsis for your project to myndcast [at] gmail [dot] com with the subject line that includes the primary intended medium:

Examples: Transmedia Query (Film) or Transmedia Query (Novel)

Thanks for your time, we look forward to reviewing your projects.

MM

Jan 7

Speaking exclusively to the Grassroots Non-commercial ARG Developers, how do we monetize what has historically been nearly unmonetizable? No Independent wants to serve multiple Masters if they don’t have to, so bringing in outside funding is either unacceptable or a necessary evil to truly create what the mind wants to create.

But, what if you could have both? Creative freedom AND outside funding. Specifically brand funding. Not ridiculously obvious product placements, logo inserts or brand mentions, but the stealthy implementation of brands into the experience. I’ll let Michael Hastings-Black from Desedo explain from his Future Cookies blog post back in October of last year.

Imagine if our protagonist Alex Tyler is standing outside a SoHo loft, talking with a potential client. A wheatpasted concert poster is in the background, either with the name of a band or a URL. I’ll wager that even casually curious viewers will Google the name while watching - presenting a chance to steer them toward a website, to reward them. In traditional transmedia or ARG, this would further the narrative (a la Lost) - but what about this being an opportunity for a giveaway? The first XYZ people who land on the site win - a gift certificate to iTunes, a round-trip from JetBlue, an exclusive shirt from the Gap. Multiple brands could participate throughout the text, and degrees of difficulty would correspond to the prizes. To keep people trying - stagger the victories, every 20th person, a la the days of calling a radio station for concert tickets.

No overt branding, but brands fused into the experience - with tangible rewards given to the players who are lucky enough to stumble upon one of these Cookies. There are many ways you can take this concept without compromising the integrity of the narrative. A rogue employee from a future version of a modern company posting riddles on a dark corner of the corporation’s website, for example.

With the CPM model of media measurement getting squeezed to almost unrecognizable proportions, we’re seeing ad agencies looking at metrics like “Engagement” for the first time ever. They are seeing more than anyone that push marketing strategies are becoming less and less effective. By fusing themselves into experiences such as an ARG, they’re not pushing or pulling, they’re playing. And what better way to build brand loyalty than to not only provide the consumer with an immersive and fulfilling experience, but to play right alongside them.

Taking this concept beyond the ARG and leading into a stream of transmedia elements, the IP evolution could look something like this:

ARG #1, built specifically for the hard-core ARGers, a film to bridge the gap between ARG #1’s narrative and the more mainstream second ARG. Which then leads into several additional branches that take on a life of their own. We’re conservatively talking about taking the consumer through a journey that could last a year or more if one stayed with the narrative from start to finish.

As the audience builds (which would be helped by cross-promotional relationships with the brand partners), so too does the affinity between brand and consumer/participant. Call it the NASCAR-effect, for lack of a better parallel. NASCAR fans support the brands that splash logos on their favorite Driver’s car because they know, without that sponsorship support, there is no NASCAR.

For the first time, traditional media buyers are stepping away from the spreadsheets and taking a serious look at Engagement measurement. This is great news for immersive entertainment properties, it’s our job to make sure that we are creatively fusing these brands who crave engagement into the experience, rather than taking the easy way out and over-commercializing the experience just to cash a check.

MM

Jan 5

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Jan 4

“… brands can’t be successful with an approach that’s about aggregating eyeballs; they need to offer consumers experiences that are compelling enough that people choose to spend time with them.”



- Adam Cahill, VP, Director of Client Services, Carat Fusion

Regardless of whether our job mission is to further ingrain our brand’s value proposition into the hearts and minds of the global consumer or how to most effectively position our property’s value proposition to the brands who hold the keys to the marketing budgets that we covet most, we all can agree on the trends (or problems/opportunities depending upon your professional persuasion):

  • Consumers have taken back control of their media consumption habits
  • DVR Penetration in U.S. Households reached 28% in 2007

  • U.S. Newspaper readership has fallen 52% in the last decade
  • Network Television audiences have dropped over 35% since 1985

  • Most forms of advertising are being skipped, deleted, blocked, or ignored altogether
  • Push Marketing strategies are quickly becoming obsolete
  • Young Consumers refuse to be told what to buy, their business must be earned
  • Three words: Too. Many. Ads.

We’ve been hearing about these trends for several years now and yes, we’re seeing brands slowly shifting larger percentages of their overall ad spend into digital, but all that has really translated into so far is more display ads clogging up our favorite sites and larger sponsored link sections on our favorite search engines.

How does the consumer fit into all of this? Messages/logos are pushed onto them at a rate of nearly three times per minute, but how many of those brands are they truly engaging with? How many consumers are choosing to spend time with these brands?

Two promising engagement solutions are available today, though a standard form of measurement (impressions, engagement indexes, etc.) has not yet been developed. Commercial versions (brand funded) of these solutions have been well documented up to this point (The Matrix Trilogy, The Beast, Art of the Heist…), but the attachment of brands to Non-commercial versions of these solutions is yet to be fully penetrated.

Alternate Reality Games (ARG)

An ever-changing interactive narrative form that uses the real world as a platform, often involving multiple media, the Internet, and game-like elements to tell as story that may be affected by the participant’s ideas or actions.



Transmedia Storytelling


Transmedia Storytelling represents a process where integral elements of a fiction get dispersed systematically across multiple delivery channels for the purpose of creating a unified and coordinated entertainment experience.

How do we move from brand-driven entertainment where most of the creative community in the immersive entertainment space become hired guns (so they can, understandably, make a living) to where deeply immersive entertainment properties can also be developed independently and brands can choose to associate themselves with the project that best fits their overall marketing objectives? A win-win, right? Independents can remain independent (but can now be paid for their efforts) and brands can connect with consumers in a much deeper and more meaningful way by providing an experience and not just a message.